Why we build mobile apps cross-platform by default
Native performance, one codebase — the case for React Native or Flutter as the default starting point.
Every mobile project starts with the same question: native or cross-platform? Our default answer is cross-platform — and it's a default we occasionally override, not a rule we never break.
The case for one codebase
Most products need to be on iOS and Android from day one, not iOS first and Android "eventually." Building both from a single React Native or Flutter codebase means feature parity is automatic instead of a second backlog.
- One codebase for business logic, styling, and navigation
- Faster iteration — a fix ships to both platforms at once
- Smaller team needed to cover the same surface area
When we reach for native instead
If an app is built around something platform-specific — heavy camera or AR processing, deep OS-level integrations, or console-grade graphics — native still wins. We'd rather tell a client that upfront than discover it three sprints in.
Cross-platform is the default because most products don't need what native uniquely offers, and shipping both platforms from one codebase means launches happen weeks sooner. When a product genuinely needs native, that's a scoping conversation we have on day one, not a rewrite six months later.