Aitex Solutions

Cross-Platform Mobile App Development

We build iOS and Android apps from a single cross-platform codebase — native modules where they matter, offline-first data, push notifications, and release management through both stores. One budget, both platforms, without the app feeling like a website in a shell.

One codebase for both iOS and Android
Works offline, with push notifications
A design that scales from phone to tablet
We handle the App Store and Play Store releases

One codebase for iOS and Android — what's the catch?

The honest catch is that a cross-platform app is only as good as the discipline behind it. Done carelessly, you get the "website in a shell" feel users spot instantly. Done properly — platform-native navigation patterns, real gesture handling, and native modules for the performance-critical paths — users can't tell, and you've paid for one codebase instead of two teams.

We reach for native modules whenever the platform matters: camera pipelines, background location, Bluetooth, biometrics. The shared codebase covers the 90% of the app that is screens, state, and data; the native layer covers the 10% where the platform's own APIs win.

What does offline-first actually mean?

It means the app works when the network doesn't — reads come from a local store, writes queue up and sync when a connection returns, and conflicts resolve by rules decided at design time rather than by luck. For field tools, delivery apps, and anything used outside an office, this is the difference between an app people rely on and one they curse.

Push notifications, background sync, and retry logic are part of the same design conversation, not features bolted on at the end.

Do you handle App Store and Play Store submission?

Yes — release management is part of the engagement. That covers store listings, signing and certificates, review-guideline compliance, staged rollouts, and the first production release on both stores. You keep the developer accounts; the apps are published under your name, not ours.

At handover you get the repo, the design system, the CI pipeline, and the documentation — enough for any competent team to take over the next release without archaeology.

Engagements

How this is scoped and sold

Fixed scope, written deliverables, no open-ended hourly billing.

Cross-Platform Mobile Apps

You want iOS and Android on one budget, without the app feeling like a website in a shell.

One cross-platform codebase with native modules where they matter. Offline-first data, push, and a design system that scales phone to tablet.

Where it fits: Field tools, customer companions, apps that work without signal.

FAQ

Frequently asked questions

How long does it take to build a mobile app?

It depends on scope, which is why every project starts with a scoping phase that produces a fixed timeline before development begins. A focused MVP — a handful of screens, one core flow, offline support — is a matter of weeks, not months. You'll have a concrete schedule in writing before committing to the build.

React Native or Flutter — which do you use?

Our default is the React ecosystem: it shares its language, tooling, and often code with the web platforms we build, which keeps your stack maintainable by one team. We'll recommend differently if your specific requirements point that way — the choice is justified in the scoping document, not assumed.

Can you take over an existing app?

Yes, after a code review. We audit the codebase first so the takeover quote reflects reality — sometimes the right answer is targeted fixes, sometimes it's a rebuild, and we'll tell you which and why.

How much does a mobile app cost?

Projects are fixed-price against a written scope, so the number depends on screens, integrations, and offline requirements. Describe what the app needs to do and you'll get a concrete quote after a scoping call.

Tell us what you're trying to build.

Describe it in a few lines — you'll get next steps back within 24 hours, not a pitch.

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